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Offline valeh #140 on: May 31, 2018, 11:43:39 AM

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« Ultima edicion: May 31, 2018, 12:08:17 PM by valeh »

Offline jumongski #141 on: June 01, 2018, 09:14:11 PM

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Plase Help Me

1. Check your IP correctly (iplist, mapserverinfo, serverlist...)
2. Check your sql connection login="sa" pasword= "yourpassword"
3. Also check if you change the ip from the client.

Offline SUNIGIE #142 on: June 04, 2018, 12:06:46 AM

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One Week Cycle Configurations Castle Siege


U need config Date CS Mondey to Mondey
Exp:


SQL:


Code: [Select]
<?xml version="1.0" encoding="utf-8"?>
<!--
// ============================================================
// == X6 MUONLINE SERVER EMULATOR
// == www.igcn.mu
// ==
// == (C) 2017 IGC-Network | EviNetwork (R)
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// == File is a part of EviNetwork MuOnline Server files.
// ============================================================
//
// ### CastleSiegeEvent ###
// Enable: Deactivates or activates the event, 0/1
// FriendlyFire: Allowing to attack self team companions, 0/1
// ResetAccumulatedTimeAfterKill: Resets accumulated time after killing Guild Master, 0/1
// LordMixDailyLimit: Daily limit of Lord Mixes
// TowerEntryWithoutAlliance: Enables ability to enter the Castle Tower without Guild Alliance by Siege winning Guild, 0/1
//
// ### CastleSiegeEvent::DamageReduction ###
// OppositeTeam: Damage reduction on Opposite Team players during the event, expressed in percent, 0-100
// SelfTeam: Damage reduction on Self Team companions during the event, expressed in percent, 0-100
//
// ### CastleSiegeEvent::CycleSettings ###
// Days: Total amount of days event cycle last
// StartYear: Year the event starts on
// StartMonth: Month the event starts on, 1-12
// StartDay: Day the event starts on, 1-31
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// StartYear, StartMonth and StartDay values configured in the file getting inserted into
// [dbo].[MuCatle_DATA].[SIEGE_START_DATE] after GameServer load or option reload and reset back to 0
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// ### CastleSiegeEvent::CycleSettings::Cycle ### - configuration of stages at specified days of cycle
// Stage: Definition of event stage type:
// 1 ~ Registration for Castle Siege
// 2 ~ Idle
// 3 ~ Register Mark Of The Lord
// 4 ~ Idle
// 5 ~ Castle Attack Guild Notification
// 6 ~ Reading the state of Castle Siege
// 7 ~ Start of Castle Siege event
// 8 ~ End of Castle Siege event
// 9 ~ End of Castle Siege cycle
// Day: Day of a Cycle to run specified State, 0 is used for registration period before event cycle start
// Hour: Hour to run specified state of the cycle, 0-23
// Minute: Minute to run specified state of the cycle, 0-60
//
// ### CastleSiegeEvent::CycleCorrection ### - used to force start of specified state of the event in case of some fault or a need to speed it up
// State: Defines specific State of the event, for a list of states see Stages list above
// Year: Year to run the state on
// Day: Day to run the state on, 1-31
// Hour: Hour to run the state on, 0-23
// Minute: Minute to run the state on, 0-60
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// State, Year, Month, Day, Hour and Minute values configured in the file getting inserted into
// [dbo].[MuCatle_DATA].[SIEGE_START_DATE] after GameServer load or option reload and reset back to 0
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// ### CastleSiegeEvent::NPCSettings::NPC ###
// Index: Index of NPC (MonsterList.xml)
// Number: Sequence Number for specific NPC Type (index), starts from 1
// DBSave: Saves NPC (usually gates and statues) in Database for purpose of update of their data (HP, Defense, etc), 0/1
// Side: Defines a side for NPC:
// 1 ~ Attacking Team
// 2 ~ Defending Team
// DefenseLevel:
// HPRecLevel:
// MaxHP: Maximum HP for the NPC
// StartX: Spawn location for the NPC, Start X Coordinate
// StartY: Spawn location for the NPC, Start Y Coordinate
// EndX: Spawn location for the NPC, End X Coordinate, -1 if not applies
// EndY: Spawn location for the NPC, End Y Coordinate, -1 if not applies
// Dir: Direction a spawned NPC looks at:
// ~ 0: Central
// ~ 1: South-West
// ~ 2: South
// ~ 3: South-East
// ~ 4: East
// ~ 5: North-East
// ~ 6: North
// ~ 7: North-West
// ~ 8: West
// ~ -1: Random
// Name: Name of NPC, used for in-file description purpose only
//
// ### CastleSiegeEvent::DefenseUpgrade::Gates::Defense ### - Next level defense upgrade cost
// Level: Level of Gates Defense, section does not allow definitions of extra levels
// ReqJewelOfGuardian: Required count of Jewel of Guardian for upgrade to next level, must be higher than 0
// ReqZen: Required Zen amount to upgrade for the next level, must be higher than 0
//
// ### CastleSiegeEvent::DefenseUpgrade::Statues::Defense ### - Next level defense upgrade cost
// Level: Level of Statues Defense, section does not allow definitions of extra levels
// ReqJewelOfGuardian: Required count of Jewel of Guardian for upgrade to next level, must be higher than 0
// ReqZen: Required Zen amount to upgrade for the next level, must be higher than 0
//
// ### CastleSiegeEvent::HealthUpgrade::Gates::Health ###
// Value: Level of Gates Health, section does not allow definitions of extra levels
// ReqJewelOfGuardian: Required count of Jewel of Guardian for upgrade to next level, must be higher than 0
// ReqZen: Required Zen amount to upgrade for the next level, must be higher than 0
//
// ### CastleSiegeEvent::HealthUpgrade::Statues::Health ###
// Value: Level of Statues Health, section does not allow definitions of extra levels
// ReqJewelOfGuardian: Required count of Jewel of Guardian for upgrade to next level, must be higher than 0
// ReqZen: Required Zen amount to upgrade for the next level, must be higher than 0
//
// ### CastleSiegeEvent::StatueHealthRecoveryUpgrade::Recovery ###
// Level: Level of Statues HP Recovery level, section does not allow definitions of extra levels
// ReqJewelOfGuardian: Required count of Jewel of Guardian for upgrade to next level, must be higher than 0
// ReqZen: Required Zen amount to upgrade for the next level, must be higher than 0
//
// ### CastleSiegeEvent::DefenseSettings::Gates::Defense ### - defense value on specific Gate Level
// Level: Level of Gate, section does not allow definitions of extra levels
// Value: Defense Value
//
// ### CastleSiegeEvent::DefenseSettings::Statues::Defense ### - defense value on specific Statue Level
// Level: Level of Statue, section does not allow definitions of extra levels
// Value: Defense Value
//
-->
<CastleSiegeEvent Enable="1" FriendlyFire="1" ResetAccumulatedTimeAfterKill="0" LordMixDailyLimit="1" TowerEntryWithoutAlliance="0">
<DamageReduction OppositeTeam="40" SelfTeam="20" />
<CycleSettings Days="7" StartYear="0" StartMonth="0" StartDay="0">
<Cycle Stage="1" Day="0" Hour="0" Minute="0" />
<!-- Register Period -->
<Cycle Stage="2" Day="1" Hour="23" Minute="59" />
<!-- Idle -->
<Cycle Stage="3" Day="2" Hour="0" Minute="0" />
<!-- Register Mark Of The Lord -->
<Cycle Stage="4" Day="3" Hour="0" Minute="0" />
<!-- Idle -->
<Cycle Stage="5" Day="4" Hour="12" Minute="0" />
<!-- Castle Attack Guild Notification -->
<Cycle Stage="6" Day="4" Hour="19" Minute="0" />
<!-- Ready For Castle Siege -->
<Cycle Stage="7" Day="6" Hour="19" Minute="0" />
<!-- Castle Siege Start -->
<Cycle Stage="8" Day="6" Hour="20" Minute="0" />
<!-- Castle Siege End -->
<Cycle Stage="9" Day="7" Hour="0" Minute="0" />
<!-- End of Cycle -->
</CycleSettings>
<CycleCorrection State="0" Year="0" Month="0" Day="0" Hour="0" Minute="0" />
<NPCSettings>
<NPC Index="283" Number="1" DBSave="1" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="1500000" StartX="94" StartY="227" EndX="-1" EndY="-1" Dir="1" Name="Guardian Statue" />
<NPC Index="283" Number="2" DBSave="1" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="1500000" StartX="94" StartY="182" EndX="-1" EndY="-1" Dir="1" Name="Guardian Statue" />
<NPC Index="283" Number="3" DBSave="1" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="1500000" StartX="82" StartY="130" EndX="-1" EndY="-1" Dir="1" Name="Guardian Statue" />
<NPC Index="283" Number="4" DBSave="1" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="1500000" StartX="107" StartY="130" EndX="-1" EndY="-1" Dir="1" Name="Guardian Statue" />
<!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
<NPC Index="277" Number="1" DBSave="1" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="1900000" StartX="93" StartY="204" EndX="-1" EndY="-1" Dir="1" Name="Castle Gate" />
<NPC Index="277" Number="2" DBSave="1" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="1900000" StartX="81" StartY="161" EndX="-1" EndY="-1" Dir="1" Name="Castle Gate" />
<NPC Index="277" Number="3" DBSave="1" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="1900000" StartX="107" StartY="161" EndX="-1" EndY="-1" Dir="1" Name="Castle Gate" />
<NPC Index="277" Number="4" DBSave="1" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="1900000" StartX="67" StartY="114" EndX="-1" EndY="-1" Dir="1" Name="Castle Gate" />
<NPC Index="277" Number="5" DBSave="1" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="1900000" StartX="93" StartY="114" EndX="-1" EndY="-1" Dir="1" Name="Castle Gate" />
<NPC Index="277" Number="6" DBSave="1" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="1900000" StartX="119" StartY="114" EndX="-1" EndY="-1" Dir="1" Name="Castle Gate" />
<!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
<NPC Index="288" Number="1" DBSave="0" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="3000000" StartX="75" StartY="130" EndX="-1" EndY="-1" Dir="1" Name="Canon Tower" />
<NPC Index="288" Number="2" DBSave="0" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="3000000" StartX="88" StartY="130" EndX="-1" EndY="-1" Dir="1" Name="Canon Tower" />
<NPC Index="288" Number="3" DBSave="0" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="3000000" StartX="99" StartY="130" EndX="-1" EndY="-1" Dir="1" Name="Canon Tower" />
<NPC Index="288" Number="4" DBSave="0" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="3000000" StartX="114" StartY="130" EndX="-1" EndY="-1" Dir="1" Name="Canon Tower" />
<NPC Index="288" Number="5" DBSave="0" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="3000000" StartX="94" StartY="151" EndX="-1" EndY="-1" Dir="1" Name="Canon Tower" />
<NPC Index="288" Number="6" DBSave="0" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="3000000" StartX="88" StartY="182" EndX="-1" EndY="-1" Dir="1" Name="Canon Tower" />
<NPC Index="288" Number="7" DBSave="0" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="3000000" StartX="100" StartY="182" EndX="-1" EndY="-1" Dir="1" Name="Canon Tower" />
<NPC Index="288" Number="8" DBSave="0" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="3000000" StartX="94" StartY="221" EndX="-1" EndY="-1" Dir="1" Name="Canon Tower" />
<NPC Index="288" Number="9" DBSave="0" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="3000000" StartX="94" StartY="233" EndX="-1" EndY="-1" Dir="1" Name="Canon Tower" />
<!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
<NPC Index="215" Number="1" DBSave="0" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="10000" StartX="94" StartY="242" EndX="-1" EndY="-1" Dir="1" Name="Shield" />
<!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
<NPC Index="222" Number="1" DBSave="0" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="10000" StartX="80" StartY="188" EndX="-1" EndY="-1" Dir="1" Name="Slingshot Defense" />
<NPC Index="222" Number="2" DBSave="0" Side="1" DefenseLevel="0" HPRecLevel="0" MaxHP="10000" StartX="105" StartY="188" EndX="-1" EndY="-1" Dir="1" Name="Slingshot Defense" />
<!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
<NPC Index="221" Number="1" DBSave="0" Side="2" DefenseLevel="0" HPRecLevel="0" MaxHP="10000" StartX="63" StartY="19" EndX="-1" EndY="-1" Dir="5" Name="Slingshot Attack" />
<NPC Index="221" Number="2" DBSave="0" Side="2" DefenseLevel="0" HPRecLevel="0" MaxHP="10000" StartX="119" StartY="19" EndX="-1" EndY="-1" Dir="5" Name="Slingshot Attack" />
</NPCSettings>
<DefenseUpgrade>
<Gates>
<Defense Level="1" ReqJewelOfGuardian="2" ReqZen="3000000" />
<Defense Level="2" ReqJewelOfGuardian="3" ReqZen="3000000" />
<Defense Level="3" ReqJewelOfGuardian="4" ReqZen="3000000" />
</Gates>
<Statues>
<Defense Level="1" ReqJewelOfGuardian="3" ReqZen="3000000" />
<Defense Level="2" ReqJewelOfGuardian="5" ReqZen="3000000" />
<Defense Level="3" ReqJewelOfGuardian="7" ReqZen="3000000" />
</Statues>
</DefenseUpgrade>
<HealthUpgrade>
<Gates>
<Health Value="2500000" ReqJewelOfGuardian="2" ReqZen="1000000" />
<Health Value="3500000" ReqJewelOfGuardian="3" ReqZen="1000000" />
<Health Value="5200000" ReqJewelOfGuardian="4" ReqZen="1000000" />
</Gates>
<Statues>
<Health Value="2200000" ReqJewelOfGuardian="3" ReqZen="1000000" />
<Health Value="3400000" ReqJewelOfGuardian="5" ReqZen="1000000" />
<Health Value="5000000" ReqJewelOfGuardian="7" ReqZen="1000000" />
</Statues>
</HealthUpgrade>
<StatueHealthRecoveryUpgrade>
<Recovery Level="1" ReqJewelOfGuardian="3" ReqZen="5000000" />
<Recovery Level="2" ReqJewelOfGuardian="5" ReqZen="5000000" />
<Recovery Level="3" ReqJewelOfGuardian="7" ReqZen="5000000" />
</StatueHealthRecoveryUpgrade>
<DefenseSettings>
<Gates>
<Defense Level="0" Value="100" />
<Defense Level="1" Value="180" />
<Defense Level="2" Value="300" />
<Defense Level="3" Value="520" />
</Gates>
<Statues>
<Defense Level="0" Value="80" />
<Defense Level="1" Value="180" />
<Defense Level="2" Value="340" />
<Defense Level="3" Value="550" />
</Statues>
</DefenseSettings>
</CastleSiegeEvent>


Odisk write me on skype: darkevil.pl I help You

Hi I follow this guide but still i cant set the CS
Try to see the image: Link: https://imgur.com/a/RLgBLN1



help me please. thank you
« Ultima edicion: June 04, 2018, 12:10:14 AM by SUNIGIE »

Offline valami123 #143 on: June 13, 2018, 01:04:24 PM

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Offline Saige #144 on: June 17, 2018, 03:39:00 AM

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Hi, I just notice the Fruit System in Character its bug. see my image in that image you see that the value of Fruit Create is already Has a value but I dont put any fruit in it as you can see its already 2422/127 instead of 0/127 please anyone know how to fix? thanks :)


Offline jumongski #145 on: June 17, 2018, 01:21:08 PM

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Hi, I just notice the Fruit System in Character its bug. see my image in that image you see that the value of Fruit Create is already Has a value but I dont put any fruit in it as you can see its already 2422/127 instead of 0/127 please anyone know how to fix? thanks :)



This file is unstable minor bugs and visual bugs. Unfortunately there is no source so there is no way to fix these.

Offline samsunggon #146 on: June 17, 2018, 01:26:02 PM

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Hi, I just notice the Fruit System in Character its bug. see my image in that image you see that the value of Fruit Create is already Has a value but I dont put any fruit in it as you can see its already 2422/127 instead of 0/127 please anyone know how to fix? thanks :)



because your character is over stat
bk,sm,elf = 2400
other dl mg = 2800

Offline onedev #147 on: June 17, 2018, 09:28:01 PM

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Hi,

I have a problem all is running but the problem when I go inside game. The login is correct after selection of character the game automatically closes with the error: https://i.imgur.com/GDM727I.png

help is appreciated

Offline Saige #148 on: June 17, 2018, 10:28:23 PM

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This file is unstable minor bugs and visual bugs. Unfortunately there is no source so there is no way to fix these.

can you tell bugs are?

thanks

Offline Saige #149 on: June 17, 2018, 11:53:08 PM

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because your character is over stat
bk,sm,elf = 2400
other dl mg = 2800



Same problem stats not over :)

Offline clerigz #150 on: Today at 12:32:29 AM

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Also bug in cashshop no gift system even it was enable in "IGC_CashShop"
]

Offline samsunggon #151 on: Today at 02:27:18 AM

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because your character is over stat
bk,sm,elf = 2400
other dl mg = 2800



Same problem stats not over :)

too bad ^__^
my server dont have that bug hahaha

Offline onedev #152 on: Today at 06:25:48 AM

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Can someone help me when I open the client it automatically closes. Giving error antihack breach -> code: 60000 see here https://imgur.com/GDM727I

Offline Saige #153 on: Today at 11:08:32 AM

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@djagripnos

Sir can you Add Camera in IGC.dll? Thanks ^_^

Offline jorge2016 #154 on: Today at 11:56:54 AM

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Hi, I just notice the Fruit System in Character its bug. see my image in that image you see that the value of Fruit Create is already Has a value but I dont put any fruit in it as you can see its already 2422/127 instead of 0/127 please anyone know how to fix? thanks :)



This file is unstable minor bugs and visual bugs. Unfortunately there is no source so there is no way to fix these.



Lo que puedes hacer es cambiar ese sistema fruit por el de los xteam src.

 

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