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Online Kapocha33 #60 Posteado: July 12, 2019, 08:06:49 PM

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Ahora creo que esta terminado la barra exp jajaja

Code: [Select]
//EXP
__declspec(naked) void EXP1()
{
static double Ancho = 221.0f;
static double Alto = 435.0f;
static double AnchoTex = 198.0f;
static double AltoTex = 4.0f;
static DWORD EXP1_buff = 0x00811408;
_asm
{
FLD QWORD PTR DS:[Ancho]
FSTP QWORD PTR SS:[EBP-0x10]
FLD QWORD PTR DS:[Alto]
FSTP QWORD PTR SS:[EBP-0x8]
FLD DWORD PTR SS:[EBP-0x1B0]
FMUL QWORD PTR DS:[AnchoTex]
FSTP QWORD PTR SS:[EBP-0x28]
FLD QWORD PTR DS:[AltoTex]
FSTP QWORD PTR SS:[EBP-0x20]
jmp [EXP1_buff]
}
}

__declspec(naked) void EXP2()
{
static double Ancho = 221.0f;
static double Alto = 435.0f;
static double AnchoTex = 198.0f;
static double AltoTex = 4.0f;
static DWORD EXP2_buff = 0x00811552;
_asm
{
FLD QWORD PTR DS:[Ancho]
FSTP QWORD PTR SS:[EBP-0x10]
FLD QWORD PTR DS:[Alto]
FSTP QWORD PTR SS:[EBP-0x8]
FLD DWORD PTR SS:[EBP-0x1C4]
FMUL QWORD PTR DS:[AnchoTex]
FSTP QWORD PTR SS:[EBP-0x28]
FLD QWORD PTR DS:[AltoTex]
FSTP QWORD PTR SS:[EBP-0x20]
jmp [EXP2_buff]
}
}

__declspec(naked) void EXP3()
{
static double Ancho = 221.0f;
static double Alto = 435.0f;
static double AnchoTex = 198.0f;
static double AltoTex = 4.0f;
static DWORD EXP3_buff = 0x00811719;
_asm
{
FLD QWORD PTR DS:[Ancho]
FSTP QWORD PTR SS:[EBP-0x10]
FLD QWORD PTR DS:[Alto]
FSTP QWORD PTR SS:[EBP-0x8]
FLD DWORD PTR SS:[EBP-0x1B0]
FMUL QWORD PTR DS:[AnchoTex]
FSTP QWORD PTR SS:[EBP-0x28]
FLD QWORD PTR DS:[AltoTex]
FSTP QWORD PTR SS:[EBP-0x20]
jmp [EXP3_buff]
}
}

__declspec(naked) void EXP4()
{
static double Ancho = 221.0f;
static double Alto = 435.0f;
static double AnchoTex = 198.0f;
static double AltoTex = 4.0f;
static DWORD EXP4_buff = 0x0081181F;
_asm
{
FLD QWORD PTR DS:[Ancho]
FSTP QWORD PTR SS:[EBP-0x10]
FLD QWORD PTR DS:[Alto]
FSTP QWORD PTR SS:[EBP-0x8]
FLD QWORD PTR DS:[AnchoTex]
FSTP QWORD PTR SS:[EBP-0x28]
FLD QWORD PTR DS:[AltoTex]
FSTP QWORD PTR SS:[EBP-0x20]
FLD QWORD PTR SS:[EBP-0x20]
jmp [EXP4_buff]
}
}

//EXP MASTER
__declspec(naked) void EXPMASTER1()
{
static double Ancho = 221.0f;
static double Alto = 435.0f;
static double AnchoTex = 198.0f;
static double AltoTex = 4.0f;
static DWORD EXPMASTER1_buff = 0x00810B6E;
_asm
{
FLD QWORD PTR DS:[Ancho]
FSTP QWORD PTR SS:[EBP-0x10]
FLD QWORD PTR DS:[Alto]
FSTP QWORD PTR SS:[EBP-0x8]
FLD QWORD PTR SS:[EBP-0x58]
FMUL QWORD PTR DS:[AnchoTex]
FSTP QWORD PTR SS:[EBP-0x28]
FLD QWORD PTR DS:[AltoTex]
FSTP QWORD PTR SS:[EBP-0x20]
jmp [EXPMASTER1_buff]
}
}

__declspec(naked) void EXPMASTER2()
{
static double Ancho = 221.0f;
static double Alto = 435.0f;
static double AnchoTex = 198.0f;
static double AltoTex = 4.0f;
static DWORD EXPMASTER2_buff = 0x00810CB5;
_asm
{
FLD QWORD PTR DS:[Ancho]
FSTP QWORD PTR SS:[EBP-0x10]
FLD QWORD PTR DS:[Alto]
FSTP QWORD PTR SS:[EBP-0x8]
FLD QWORD PTR SS:[EBP-0x88]
FMUL QWORD PTR DS:[AnchoTex]
FSTP QWORD PTR SS:[EBP-0x28]
FLD QWORD PTR DS:[AltoTex]
FSTP QWORD PTR SS:[EBP-0x20]
jmp [EXPMASTER2_buff]
}
}

__declspec(naked) void EXPMASTER3()
{
static double Ancho = 221.0f;
static double Alto = 435.0f;
static double AnchoTex = 198.0f;
static double AltoTex = 4.0f;
static DWORD EXPMASTER3_buff = 0x00810E79;
_asm
{
FLD QWORD PTR DS:[Ancho]
FSTP QWORD PTR SS:[EBP-0x10]
FLD QWORD PTR DS:[Alto]
FSTP QWORD PTR SS:[EBP-0x8]
FLD QWORD PTR SS:[EBP-0x58]
FMUL QWORD PTR DS:[AnchoTex]
FSTP QWORD PTR SS:[EBP-0x28]
FLD QWORD PTR DS:[AltoTex]
FSTP QWORD PTR SS:[EBP-0x20]
jmp [EXPMASTER3_buff]
}
}

__declspec(naked) void EXPMASTER4()
{
static double Ancho = 221.0f;
static double Alto = 435.0f;
static double AnchoTex = 198.0f;
static double AltoTex = 4.0f;
static DWORD EXPMASTER4_buff = 0x00810F73;
_asm
{
FLD QWORD PTR DS:[Ancho]
FSTP QWORD PTR SS:[EBP-0x10]
FLD QWORD PTR DS:[Alto]
FSTP QWORD PTR SS:[EBP-0x8]
FLD QWORD PTR DS:[AnchoTex]
FSTP QWORD PTR SS:[EBP-0x28]
FLD QWORD PTR DS:[AltoTex]
FSTP QWORD PTR SS:[EBP-0x20]
jmp [EXPMASTER4_buff]
}
}

Code: [Select]
//EXP
SetRange((LPVOID)0x008113DE, 5, ASM::NOP);
SetOp((LPVOID)0x008113DE, (LPVOID)EXP1, ASM::JMP);
SetRange((LPVOID)0x00811528, 5, ASM::NOP);
SetOp((LPVOID)0x00811528, (LPVOID)EXP2, ASM::JMP);
SetRange((LPVOID)0x008116EF, 5, ASM::NOP);
SetOp((LPVOID)0x008116EF, (LPVOID)EXP3, ASM::JMP);
SetRange((LPVOID)0x008117F8, 5, ASM::NOP);
SetOp((LPVOID)0x008117F8, (LPVOID)EXP4, ASM::JMP);
//EXPMASTER
SetRange((LPVOID)0x00810B47, 5, ASM::NOP);
SetOp((LPVOID)0x00810B47, (LPVOID)EXPMASTER1, ASM::JMP);
SetRange((LPVOID)0x00810C8B, 5, ASM::NOP);
SetOp((LPVOID)0x00810C8B, (LPVOID)EXPMASTER2, ASM::JMP);
SetRange((LPVOID)0x00810E52, 5, ASM::NOP);
SetOp((LPVOID)0x00810E52, (LPVOID)EXPMASTER3, ASM::JMP);
SetRange((LPVOID)0x00810F4F, 5, ASM::NOP);
SetOp((LPVOID)0x00810F4F, (LPVOID)EXPMASTER4, ASM::JMP);

Consultas al Discord: Kapocha33

Gracias:


Offline onlinezajzaj #61 Posteado: July 13, 2019, 08:01:47 AM

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Ahora creo que esta terminado la barra exp jajaja

Code: [Select]
//EXP
__declspec(naked) void EXP1()
{
static double Ancho = 221.0f;
static double Alto = 435.0f;
static double AnchoTex = 198.0f;
static double AltoTex = 4.0f;
static DWORD EXP1_buff = 0x00811408;
_asm
{
FLD QWORD PTR DS:[Ancho]
FSTP QWORD PTR SS:[EBP-0x10]
FLD QWORD PTR DS:[Alto]
FSTP QWORD PTR SS:[EBP-0x8]
FLD DWORD PTR SS:[EBP-0x1B0]
FMUL QWORD PTR DS:[AnchoTex]
FSTP QWORD PTR SS:[EBP-0x28]
FLD QWORD PTR DS:[AltoTex]
FSTP QWORD PTR SS:[EBP-0x20]
jmp [EXP1_buff]
}
}

__declspec(naked) void EXP2()
{
static double Ancho = 221.0f;
static double Alto = 435.0f;
static double AnchoTex = 198.0f;
static double AltoTex = 4.0f;
static DWORD EXP2_buff = 0x00811552;
_asm
{
FLD QWORD PTR DS:[Ancho]
FSTP QWORD PTR SS:[EBP-0x10]
FLD QWORD PTR DS:[Alto]
FSTP QWORD PTR SS:[EBP-0x8]
FLD DWORD PTR SS:[EBP-0x1C4]
FMUL QWORD PTR DS:[AnchoTex]
FSTP QWORD PTR SS:[EBP-0x28]
FLD QWORD PTR DS:[AltoTex]
FSTP QWORD PTR SS:[EBP-0x20]
jmp [EXP2_buff]
}
}

__declspec(naked) void EXP3()
{
static double Ancho = 221.0f;
static double Alto = 435.0f;
static double AnchoTex = 198.0f;
static double AltoTex = 4.0f;
static DWORD EXP3_buff = 0x00811719;
_asm
{
FLD QWORD PTR DS:[Ancho]
FSTP QWORD PTR SS:[EBP-0x10]
FLD QWORD PTR DS:[Alto]
FSTP QWORD PTR SS:[EBP-0x8]
FLD DWORD PTR SS:[EBP-0x1B0]
FMUL QWORD PTR DS:[AnchoTex]
FSTP QWORD PTR SS:[EBP-0x28]
FLD QWORD PTR DS:[AltoTex]
FSTP QWORD PTR SS:[EBP-0x20]
jmp [EXP3_buff]
}
}

__declspec(naked) void EXP4()
{
static double Ancho = 221.0f;
static double Alto = 435.0f;
static double AnchoTex = 198.0f;
static double AltoTex = 4.0f;
static DWORD EXP4_buff = 0x0081181F;
_asm
{
FLD QWORD PTR DS:[Ancho]
FSTP QWORD PTR SS:[EBP-0x10]
FLD QWORD PTR DS:[Alto]
FSTP QWORD PTR SS:[EBP-0x8]
FLD QWORD PTR DS:[AnchoTex]
FSTP QWORD PTR SS:[EBP-0x28]
FLD QWORD PTR DS:[AltoTex]
FSTP QWORD PTR SS:[EBP-0x20]
FLD QWORD PTR SS:[EBP-0x20]
jmp [EXP4_buff]
}
}

//EXP MASTER
__declspec(naked) void EXPMASTER1()
{
static double Ancho = 221.0f;
static double Alto = 435.0f;
static double AnchoTex = 198.0f;
static double AltoTex = 4.0f;
static DWORD EXPMASTER1_buff = 0x00810B6E;
_asm
{
FLD QWORD PTR DS:[Ancho]
FSTP QWORD PTR SS:[EBP-0x10]
FLD QWORD PTR DS:[Alto]
FSTP QWORD PTR SS:[EBP-0x8]
FLD QWORD PTR SS:[EBP-0x58]
FMUL QWORD PTR DS:[AnchoTex]
FSTP QWORD PTR SS:[EBP-0x28]
FLD QWORD PTR DS:[AltoTex]
FSTP QWORD PTR SS:[EBP-0x20]
jmp [EXPMASTER1_buff]
}
}

__declspec(naked) void EXPMASTER2()
{
static double Ancho = 221.0f;
static double Alto = 435.0f;
static double AnchoTex = 198.0f;
static double AltoTex = 4.0f;
static DWORD EXPMASTER2_buff = 0x00810CB5;
_asm
{
FLD QWORD PTR DS:[Ancho]
FSTP QWORD PTR SS:[EBP-0x10]
FLD QWORD PTR DS:[Alto]
FSTP QWORD PTR SS:[EBP-0x8]
FLD QWORD PTR SS:[EBP-0x88]
FMUL QWORD PTR DS:[AnchoTex]
FSTP QWORD PTR SS:[EBP-0x28]
FLD QWORD PTR DS:[AltoTex]
FSTP QWORD PTR SS:[EBP-0x20]
jmp [EXPMASTER2_buff]
}
}

__declspec(naked) void EXPMASTER3()
{
static double Ancho = 221.0f;
static double Alto = 435.0f;
static double AnchoTex = 198.0f;
static double AltoTex = 4.0f;
static DWORD EXPMASTER3_buff = 0x00810E79;
_asm
{
FLD QWORD PTR DS:[Ancho]
FSTP QWORD PTR SS:[EBP-0x10]
FLD QWORD PTR DS:[Alto]
FSTP QWORD PTR SS:[EBP-0x8]
FLD QWORD PTR SS:[EBP-0x58]
FMUL QWORD PTR DS:[AnchoTex]
FSTP QWORD PTR SS:[EBP-0x28]
FLD QWORD PTR DS:[AltoTex]
FSTP QWORD PTR SS:[EBP-0x20]
jmp [EXPMASTER3_buff]
}
}

__declspec(naked) void EXPMASTER4()
{
static double Ancho = 221.0f;
static double Alto = 435.0f;
static double AnchoTex = 198.0f;
static double AltoTex = 4.0f;
static DWORD EXPMASTER4_buff = 0x00810F73;
_asm
{
FLD QWORD PTR DS:[Ancho]
FSTP QWORD PTR SS:[EBP-0x10]
FLD QWORD PTR DS:[Alto]
FSTP QWORD PTR SS:[EBP-0x8]
FLD QWORD PTR DS:[AnchoTex]
FSTP QWORD PTR SS:[EBP-0x28]
FLD QWORD PTR DS:[AltoTex]
FSTP QWORD PTR SS:[EBP-0x20]
jmp [EXPMASTER4_buff]
}
}

Code: [Select]
//EXP
SetRange((LPVOID)0x008113DE, 5, ASM::NOP);
SetOp((LPVOID)0x008113DE, (LPVOID)EXP1, ASM::JMP);
SetRange((LPVOID)0x00811528, 5, ASM::NOP);
SetOp((LPVOID)0x00811528, (LPVOID)EXP2, ASM::JMP);
SetRange((LPVOID)0x008116EF, 5, ASM::NOP);
SetOp((LPVOID)0x008116EF, (LPVOID)EXP3, ASM::JMP);
SetRange((LPVOID)0x008117F8, 5, ASM::NOP);
SetOp((LPVOID)0x008117F8, (LPVOID)EXP4, ASM::JMP);
//EXPMASTER
SetRange((LPVOID)0x00810B47, 5, ASM::NOP);
SetOp((LPVOID)0x00810B47, (LPVOID)EXPMASTER1, ASM::JMP);
SetRange((LPVOID)0x00810C8B, 5, ASM::NOP);
SetOp((LPVOID)0x00810C8B, (LPVOID)EXPMASTER2, ASM::JMP);
SetRange((LPVOID)0x00810E52, 5, ASM::NOP);
SetOp((LPVOID)0x00810E52, (LPVOID)EXPMASTER3, ASM::JMP);
SetRange((LPVOID)0x00810F4F, 5, ASM::NOP);
SetOp((LPVOID)0x00810F4F, (LPVOID)EXPMASTER4, ASM::JMP);

Você tem Fix Exp Bar para Interface Ex700? magia

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Offline Jhonny Sales #62 Posteado: July 13, 2019, 11:49:59 AM

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Ahora creo que esta terminado la barra exp jajaja

Code: [Select]
//EXP
__declspec(naked) void EXP1()
{
static double Ancho = 221.0f;
static double Alto = 435.0f;
static double AnchoTex = 198.0f;
static double AltoTex = 4.0f;
static DWORD EXP1_buff = 0x00811408;
_asm
{
FLD QWORD PTR DS:[Ancho]
FSTP QWORD PTR SS:[EBP-0x10]
FLD QWORD PTR DS:[Alto]
FSTP QWORD PTR SS:[EBP-0x8]
FLD DWORD PTR SS:[EBP-0x1B0]
FMUL QWORD PTR DS:[AnchoTex]
FSTP QWORD PTR SS:[EBP-0x28]
FLD QWORD PTR DS:[AltoTex]
FSTP QWORD PTR SS:[EBP-0x20]
jmp [EXP1_buff]
}
}

__declspec(naked) void EXP2()
{
static double Ancho = 221.0f;
static double Alto = 435.0f;
static double AnchoTex = 198.0f;
static double AltoTex = 4.0f;
static DWORD EXP2_buff = 0x00811552;
_asm
{
FLD QWORD PTR DS:[Ancho]
FSTP QWORD PTR SS:[EBP-0x10]
FLD QWORD PTR DS:[Alto]
FSTP QWORD PTR SS:[EBP-0x8]
FLD DWORD PTR SS:[EBP-0x1C4]
FMUL QWORD PTR DS:[AnchoTex]
FSTP QWORD PTR SS:[EBP-0x28]
FLD QWORD PTR DS:[AltoTex]
FSTP QWORD PTR SS:[EBP-0x20]
jmp [EXP2_buff]
}
}

__declspec(naked) void EXP3()
{
static double Ancho = 221.0f;
static double Alto = 435.0f;
static double AnchoTex = 198.0f;
static double AltoTex = 4.0f;
static DWORD EXP3_buff = 0x00811719;
_asm
{
FLD QWORD PTR DS:[Ancho]
FSTP QWORD PTR SS:[EBP-0x10]
FLD QWORD PTR DS:[Alto]
FSTP QWORD PTR SS:[EBP-0x8]
FLD DWORD PTR SS:[EBP-0x1B0]
FMUL QWORD PTR DS:[AnchoTex]
FSTP QWORD PTR SS:[EBP-0x28]
FLD QWORD PTR DS:[AltoTex]
FSTP QWORD PTR SS:[EBP-0x20]
jmp [EXP3_buff]
}
}

__declspec(naked) void EXP4()
{
static double Ancho = 221.0f;
static double Alto = 435.0f;
static double AnchoTex = 198.0f;
static double AltoTex = 4.0f;
static DWORD EXP4_buff = 0x0081181F;
_asm
{
FLD QWORD PTR DS:[Ancho]
FSTP QWORD PTR SS:[EBP-0x10]
FLD QWORD PTR DS:[Alto]
FSTP QWORD PTR SS:[EBP-0x8]
FLD QWORD PTR DS:[AnchoTex]
FSTP QWORD PTR SS:[EBP-0x28]
FLD QWORD PTR DS:[AltoTex]
FSTP QWORD PTR SS:[EBP-0x20]
FLD QWORD PTR SS:[EBP-0x20]
jmp [EXP4_buff]
}
}

//EXP MASTER
__declspec(naked) void EXPMASTER1()
{
static double Ancho = 221.0f;
static double Alto = 435.0f;
static double AnchoTex = 198.0f;
static double AltoTex = 4.0f;
static DWORD EXPMASTER1_buff = 0x00810B6E;
_asm
{
FLD QWORD PTR DS:[Ancho]
FSTP QWORD PTR SS:[EBP-0x10]
FLD QWORD PTR DS:[Alto]
FSTP QWORD PTR SS:[EBP-0x8]
FLD QWORD PTR SS:[EBP-0x58]
FMUL QWORD PTR DS:[AnchoTex]
FSTP QWORD PTR SS:[EBP-0x28]
FLD QWORD PTR DS:[AltoTex]
FSTP QWORD PTR SS:[EBP-0x20]
jmp [EXPMASTER1_buff]
}
}

__declspec(naked) void EXPMASTER2()
{
static double Ancho = 221.0f;
static double Alto = 435.0f;
static double AnchoTex = 198.0f;
static double AltoTex = 4.0f;
static DWORD EXPMASTER2_buff = 0x00810CB5;
_asm
{
FLD QWORD PTR DS:[Ancho]
FSTP QWORD PTR SS:[EBP-0x10]
FLD QWORD PTR DS:[Alto]
FSTP QWORD PTR SS:[EBP-0x8]
FLD QWORD PTR SS:[EBP-0x88]
FMUL QWORD PTR DS:[AnchoTex]
FSTP QWORD PTR SS:[EBP-0x28]
FLD QWORD PTR DS:[AltoTex]
FSTP QWORD PTR SS:[EBP-0x20]
jmp [EXPMASTER2_buff]
}
}

__declspec(naked) void EXPMASTER3()
{
static double Ancho = 221.0f;
static double Alto = 435.0f;
static double AnchoTex = 198.0f;
static double AltoTex = 4.0f;
static DWORD EXPMASTER3_buff = 0x00810E79;
_asm
{
FLD QWORD PTR DS:[Ancho]
FSTP QWORD PTR SS:[EBP-0x10]
FLD QWORD PTR DS:[Alto]
FSTP QWORD PTR SS:[EBP-0x8]
FLD QWORD PTR SS:[EBP-0x58]
FMUL QWORD PTR DS:[AnchoTex]
FSTP QWORD PTR SS:[EBP-0x28]
FLD QWORD PTR DS:[AltoTex]
FSTP QWORD PTR SS:[EBP-0x20]
jmp [EXPMASTER3_buff]
}
}

__declspec(naked) void EXPMASTER4()
{
static double Ancho = 221.0f;
static double Alto = 435.0f;
static double AnchoTex = 198.0f;
static double AltoTex = 4.0f;
static DWORD EXPMASTER4_buff = 0x00810F73;
_asm
{
FLD QWORD PTR DS:[Ancho]
FSTP QWORD PTR SS:[EBP-0x10]
FLD QWORD PTR DS:[Alto]
FSTP QWORD PTR SS:[EBP-0x8]
FLD QWORD PTR DS:[AnchoTex]
FSTP QWORD PTR SS:[EBP-0x28]
FLD QWORD PTR DS:[AltoTex]
FSTP QWORD PTR SS:[EBP-0x20]
jmp [EXPMASTER4_buff]
}
}

Code: [Select]
//EXP
SetRange((LPVOID)0x008113DE, 5, ASM::NOP);
SetOp((LPVOID)0x008113DE, (LPVOID)EXP1, ASM::JMP);
SetRange((LPVOID)0x00811528, 5, ASM::NOP);
SetOp((LPVOID)0x00811528, (LPVOID)EXP2, ASM::JMP);
SetRange((LPVOID)0x008116EF, 5, ASM::NOP);
SetOp((LPVOID)0x008116EF, (LPVOID)EXP3, ASM::JMP);
SetRange((LPVOID)0x008117F8, 5, ASM::NOP);
SetOp((LPVOID)0x008117F8, (LPVOID)EXP4, ASM::JMP);
//EXPMASTER
SetRange((LPVOID)0x00810B47, 5, ASM::NOP);
SetOp((LPVOID)0x00810B47, (LPVOID)EXPMASTER1, ASM::JMP);
SetRange((LPVOID)0x00810C8B, 5, ASM::NOP);
SetOp((LPVOID)0x00810C8B, (LPVOID)EXPMASTER2, ASM::JMP);
SetRange((LPVOID)0x00810E52, 5, ASM::NOP);
SetOp((LPVOID)0x00810E52, (LPVOID)EXPMASTER3, ASM::JMP);
SetRange((LPVOID)0x00810F4F, 5, ASM::NOP);
SetOp((LPVOID)0x00810F4F, (LPVOID)EXPMASTER4, ASM::JMP);

@Kapocha33 voce pode me disponibilizar o fiz dos botoes da interface que nao abrem?


Offline Yalc #63 Posteado: July 13, 2019, 01:12:10 PM

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Gracias:


Offline Shaman #64 Posteado: July 15, 2019, 06:03:07 PM

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me anda perfecto todo

pero queria saber si tienen idea o algunos code bien de los botones o me digan como solucionar ninguno de los botonos funcionan bien incluyendo el cashshop por favor
-.- -.- -.- -.- -.- -.- -.- -.- -.- -.- -.- -.-

Gracias:


Offline Lude #65 Posteado: July 15, 2019, 07:06:58 PM

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me anda perfecto todo

pero queria saber si tienen idea o algunos code bien de los botones o me digan como solucionar ninguno de los botonos funcionan bien incluyendo el cashshop por favor
-.- -.- -.- -.- -.- -.- -.- -.- -.- -.- -.- -.-

Declaraste el EventMenuBotton en Controller.cpp?


Offline Shaman #66 Posteado: July 15, 2019, 10:29:49 PM | Modificado: July 15, 2019, 10:44:29 PM by Shaman

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me anda perfecto todo

pero queria saber si tienen idea o algunos code bien de los botones o me digan como solucionar ninguno de los botonos funci trollonan bien incluyendo el cashshop por favor
-.- -.- -.- -.- -.- -.- -.- -.- -.- -.- -.- -.-

Declaraste el EventMenuBotton en Controller.cpp?

Hola @Lude Espero Estes Muy Bien Y Si Obviamente añadi pero estan como desordenados los botones es decir preciono uno y se selecciona el de arlado nose si me explico bien!! de igual modo el cashshop boton no marca !!


Offline Lude #67 Posteado: July 15, 2019, 11:15:03 PM

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me anda perfecto todo

pero queria saber si tienen idea o algunos code bien de los botones o me digan como solucionar ninguno de los botonos funci trollonan bien incluyendo el cashshop por favor
-.- -.- -.- -.- -.- -.- -.- -.- -.- -.- -.- -.-

Declaraste el EventMenuBotton en Controller.cpp?

Hola @Lude Espero Estes Muy Bien Y Si Obviamente añadi pero estan como desordenados los botones es decir preciono uno y se selecciona el de arlado nose si me explico bien!! de igual modo el cashshop boton no marca !!


Tu problema se debe a las siguientes razones:

1) el boton del FastMenu salen unas ''rayas raras'' al presionarlo porque no esta bien ubicado (sus coordenadas en el source)
2) el boton del cash shop no funciona porque no esta declarado en el EventMenuButton, lo mismo pasa con el del Guild (las 2 espadas debajo del Friend)
3) El del friend no sabria decirte exactamente porque no funciona ya que con el source aportado funciona bien.


Offline Yalc #68 Posteado: July 15, 2019, 11:27:49 PM | Modificado: July 16, 2019, 02:35:08 PM by Yalc

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Se me avía olvidado, Acá dejo lo que falta.

Interface.h
Code: [Select]
		eCharacter,
eInventory,
eParty,
eFriend,
eFastMenu,
eShop,
eGuild,


Interface.cpp
Code: [Select]

this->BindObject(eParty, iNewParty, 25, 25, 348, 449);
this->BindObject(eCharacter, iNewCharacter, 25, 25, 379, 449);
this->BindObject(eInventory, iNewInventory, 25, 25, 409, 449);
this->BindObject(eShop, 0x908, 25, 25, 440, 449);
this->BindObject(eFriend, iNewWinpush, 54, 20, 581, 432);
this->BindObject(eFastMenu, iNewFastMenu, 55, 21, 5, 432);
this->BindObject(eGuild, 0x904, 54, 20, 581, 454);


pLoadImage("Interface\\Custom\\MenuS3_left.jpg", 31292, GL_LINEAR, GL_CLAMP, 1, 0); //replace
pLoadImage("Interface\\Custom\\MenuS3_middle.jpg", 31293, GL_LINEAR, GL_CLAMP, 1, 0); //replace
pLoadImage("Interface\\Custom\\MenuS3_right.jpg", 31294, GL_LINEAR, GL_CLAMP, 1, 0); //replace
pLoadImage("Interface\\Custom\\none.tga", 31295, GL_LINEAR, GL_CLAMP, 1, 0); //replace
pLoadImage("Interface\\Custom\\MenuS3_Red.jpg", 0x7A42, GL_LINEAR, GL_CLAMP, 1, 0);//replace
pLoadImage("Interface\\Custom\\MenuS3_Green.jpg", 0x7A41, GL_LINEAR, GL_CLAMP, 1, 0);//replace
pLoadImage("Interface\\Custom\\MenuS3_Blue.jpg", 0x7A40, GL_LINEAR, GL_CLAMP, 1, 0);//replace
pLoadImage("Interface\\Custom\\MenuS3_Inventory.jpg", iNewInventory, GL_LINEAR, GL_CLAMP, 1, 0);
pLoadImage("Interface\\Custom\\MenuS3_Character.jpg", iNewCharacter, GL_LINEAR, GL_CLAMP, 1, 0);
pLoadImage("Interface\\Custom\\MenuS3_Party.jpg", iNewParty, GL_LINEAR, GL_CLAMP, 1, 0);
pLoadImage("Interface\\Custom\\MenuS3_friend.jpg", iNewWinpush, GL_LINEAR, GL_CLAMP, 1, 0);
pLoadImage("Interface\\Custom\\MenuS3_fastmenu.jpg", iNewFastMenu, GL_LINEAR, GL_CLAMP, 1, 0);
pLoadImage("Interface\\Custom\\MenuS3_ChasShop.jpg", 0x908, GL_LINEAR, GL_CLAMP, 1, 0);
pLoadImage("Interface\\Custom\\MenuS3_Guild.jpg", 0x904, GL_LINEAR, GL_CLAMP, 1, 0);



void Interface::DrawMenuButton()
{
if (IsWorkZone(eParty))
{
this->DrawToolTip(345, 420, "Party");
}
if (this->CheckWindow(Party))
{
gInterface.DrawButton(eParty, 348, 449, 0.0, 0.0);
}
if (IsWorkZone(eCharacter))
{
this->DrawToolTip(375, 420, "Character");
}
if (this->CheckWindow(Character))
{
gInterface.DrawButton(eCharacter, 378.5f, 449, 0.0, 0.0);
}
if (IsWorkZone(eInventory))
{
this->DrawToolTip(405, 420, "Inventory");
}
if (this->CheckWindow(Inventory))
{
gInterface.DrawButton(eInventory, 409, 449, 0.0, 0.0);
}
if (IsWorkZone(eShop))
{
this->DrawToolTip(430, 420, "CashShop");
}
if (this->CheckWindow(CashShop))
{
gInterface.DrawButton(eShop, 439.5f, 449, 0.0, 0.0);
}
if (IsWorkZone(eFriend))
{
this->DrawToolTip(580, 420, "Friends");
}
if (this->CheckWindow(FriendList))
{
gInterface.DrawButton(eFriend, 581, 432, 0.0, 0.0);
}
if (IsWorkZone(eGuild))
{
this->DrawToolTip(580, 444, "Guild");
}
if (this->CheckWindow(Guild))
{
gInterface.DrawButton(eGuild, 581, 454, 0.0, 0.0);
}
if (IsWorkZone(eFastMenu))
{
this->DrawToolTip(13, 420, "System");
}
if (this->CheckWindow(FastMenu))
{
gInterface.DrawButton(eFastMenu, 5, 432, 0.0, 0.0);
}

}

void Interface::EventMenuButton(DWORD Event)
{
DWORD CurrentTick = GetTickCount();
if (this->CheckWindow(ChaosBox))
{
return;
}

if (IsWorkZone(eFastMenu))
{
DWORD Delay = (CurrentTick - this->Data[eFastMenu].EventTick);
if (Event == WM_LBUTTONDOWN) {
this->Data[eFastMenu].OnClick = true;
return;
}
this->Data[eFastMenu].OnClick = false;
if (Delay < 500) {
return;
}
this->Data[eFastMenu].EventTick = GetTickCount();
if (this->CheckWindow(FastMenu)) {
this->CloseWindow(FastMenu);
}
else {
this->OpenWindow(FastMenu);
}
}
else if (IsWorkZone(eParty))
{
DWORD Delay = (CurrentTick - this->Data[eParty].EventTick);
if (Event == WM_LBUTTONDOWN) {
this->Data[eParty].OnClick = true;
return;
}
this->Data[eParty].OnClick = false;
if (Delay < 500) {
return;
}
this->Data[eParty].EventTick = GetTickCount();
if (this->CheckWindow(Party)) {
this->CloseWindow(Party);
}
else {
this->OpenWindow(Party);
}
}

else if (IsWorkZone(eCharacter))
{
DWORD Delay = (CurrentTick - this->Data[eCharacter].EventTick);
if (Event == WM_LBUTTONDOWN) {
this->Data[eCharacter].OnClick = true;
return;
}
this->Data[eCharacter].OnClick = false;
if (Delay < 500) {
return;
}
this->Data[eCharacter].EventTick = GetTickCount();
if (this->CheckWindow(Character)) {
this->CloseWindow(Character);
}
else {
this->OpenWindow(Character);
}
}
else if (IsWorkZone(eInventory))
{
DWORD Delay = (CurrentTick - this->Data[eInventory].EventTick);
if (Event == WM_LBUTTONDOWN) {
this->Data[eInventory].OnClick = true;
return;
}
this->Data[eInventory].OnClick = false;
if (Delay < 500) {
return;
}
this->Data[eInventory].EventTick = GetTickCount();
if (this->CheckWindow(Inventory)) {
this->CloseWindow(Inventory);
}
else {
this->OpenWindow(Inventory);
}
}
else if (IsWorkZone(eShop))
{
DWORD Delay = (CurrentTick - this->Data[eFriend].EventTick);
if (Event == WM_LBUTTONDOWN) {
this->Data[eShop].OnClick = true;
return;
}
this->Data[eShop].OnClick = false;
if (Delay < 500) {
return;
}
this->Data[eShop].EventTick = GetTickCount();
if (this->CheckWindow(CashShop)) {
this->CloseWindow(CashShop);
}
else {
this->OpenWindow(CashShop);
}
}
else if (IsWorkZone(eFriend))
{
DWORD Delay = (CurrentTick - this->Data[eFriend].EventTick);
if (Event == WM_LBUTTONDOWN) {
this->Data[eFriend].OnClick = true;
return;
}
this->Data[eFriend].OnClick = false;
if (Delay < 500) {
return;
}
this->Data[eFriend].EventTick = GetTickCount();
if (this->CheckWindow(FriendList)) {
this->CloseWindow(FriendList);
}
else {
this->OpenWindow(FriendList);
}
}
else if (IsWorkZone(eGuild))
{
DWORD Delay = (CurrentTick - this->Data[eGuild].EventTick);
if (Event == WM_LBUTTONDOWN) {
this->Data[eGuild].OnClick = true;
return;
}
this->Data[eGuild].OnClick = false;
if (Delay < 500) {
return;
}
this->Data[eGuild].EventTick = GetTickCount();
if (this->CheckWindow(Guild)) {
this->CloseWindow(Guild);
}
else {
this->OpenWindow(Guild);
}
}
}

Gracias:


Offline Jhonny Sales #69 Posteado: July 16, 2019, 07:58:34 AM

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Se me avía olvidado, Acá dejo lo que falta.

Interface.h
Code: [Select]
		eCharacter,
eInventory,
eParty,
eFriend,
eFastMenu,
eShop,
eGuild,


Interface.cpp
Code: [Select]

this->BindObject(eParty, iNewParty, 25, 25, 348, 449);
this->BindObject(eCharacter, iNewCharacter, 25, 25, 379, 449);
this->BindObject(eInventory, iNewInventory, 25, 25, 409, 449);
this->BindObject(eShop, 0x908, 25, 25, 440, 449);
this->BindObject(eFriend, iNewWinpush, 54, 20, 581, 432);
this->BindObject(eFastMenu, iNewFastMenu, 55, 21, 5, 432);
this->BindObject(eGuild, 0x904, 54, 20, 581, 454);


pLoadImage("Interface\\Custom\\MenuS3_left.jpg", 31292, GL_LINEAR, GL_CLAMP, 1, 0); //replace
pLoadImage("Interface\\Custom\\MenuS3_middle.jpg", 31293, GL_LINEAR, GL_CLAMP, 1, 0); //replace
pLoadImage("Interface\\Custom\\MenuS3_right.jpg", 31294, GL_LINEAR, GL_CLAMP, 1, 0); //replace
pLoadImage("Interface\\Custom\\none.tga", 31295, GL_LINEAR, GL_CLAMP, 1, 0); //replace
pLoadImage("Interface\\Custom\\MenuS3_Red.jpg", 0x7A42, GL_LINEAR, GL_CLAMP, 1, 0);//replace
pLoadImage("Interface\\Custom\\MenuS3_Green.jpg", 0x7A41, GL_LINEAR, GL_CLAMP, 1, 0);//replace
pLoadImage("Interface\\Custom\\MenuS3_Blue.jpg", 0x7A40, GL_LINEAR, GL_CLAMP, 1, 0);//replace
pLoadImage("Interface\\Custom\\MenuS3_Inventory.jpg", iNewInventory, GL_LINEAR, GL_CLAMP, 1, 0);
pLoadImage("Interface\\Custom\\MenuS3_Character.jpg", iNewCharacter, GL_LINEAR, GL_CLAMP, 1, 0);
pLoadImage("Interface\\Custom\\MenuS3_Party.jpg", iNewParty, GL_LINEAR, GL_CLAMP, 1, 0);
pLoadImage("Interface\\Custom\\MenuS3_friend.jpg", iNewWinpush, GL_LINEAR, GL_CLAMP, 1, 0);
pLoadImage("Interface\\Custom\\MenuS3_fastmenu.jpg", iNewFastMenu, GL_LINEAR, GL_CLAMP, 1, 0);
pLoadImage("Interface\\Custom\\MenuS3_ChasShop.jpg", 0x908, GL_LINEAR, GL_CLAMP, 1, 0);
pLoadImage("Interface\\Custom\\MenuS3_Guild.jpg", 0x904, GL_LINEAR, GL_CLAMP, 1, 0);



void Interface::DrawMenuButton()
{
if (IsWorkZone(eParty))
{
this->DrawToolTip(345, 420, "Party");
}
if (this->CheckWindow(Party))
{
gInterface.DrawButton(eParty, 348, 449, 0.0, 0.0);
}
if (IsWorkZone(eCharacter))
{
this->DrawToolTip(375, 420, "Character");
}
if (this->CheckWindow(Character))
{
gInterface.DrawButton(eCharacter, 378.5f, 449, 0.0, 0.0);
}
if (IsWorkZone(eInventory))
{
this->DrawToolTip(405, 420, "Inventory");
}
if (this->CheckWindow(Inventory))
{
gInterface.DrawButton(eInventory, 409, 449, 0.0, 0.0);
}
if (IsWorkZone(eShop))
{
this->DrawToolTip(430, 420, "CashShop");
}
if (this->CheckWindow(CashShop))
{
gInterface.DrawButton(eShop, 439.5f, 449, 0.0, 0.0);
}
if (IsWorkZone(eFriend))
{
this->DrawToolTip(580, 420, "Friends");
}
if (this->CheckWindow(FriendList))
{
gInterface.DrawButton(eFriend, 581, 432, 0.0, 0.0);
}
if (IsWorkZone(eGuild))
{
this->DrawToolTip(580, 444, "Guild");
}
if (this->CheckWindow(Guild))
{
gInterface.DrawButton(eGuild, 581, 454, 0.0, 0.0);
}
if (IsWorkZone(eFastMenu))
{
this->DrawToolTip(13, 420, "System");
}
if (this->CheckWindow(FastMenu))
{
gInterface.DrawButton(eFastMenu, 5, 432, 0.0, 0.0);
}

}

void Interface::EventMenuButton(DWORD Event)
{
DWORD CurrentTick = GetTickCount();
if (this->CheckWindow(ChaosBox))
{
return;
}

if (IsWorkZone(eFastMenu))
{
DWORD Delay = (CurrentTick - this->Data[eFastMenu].EventTick);
if (Event == WM_LBUTTONDOWN) {
this->Data[eFastMenu].OnClick = true;
return;
}
this->Data[eFastMenu].OnClick = false;
if (Delay < 500) {
return;
}
this->Data[eFastMenu].EventTick = GetTickCount();
if (this->CheckWindow(FastMenu)) {
this->CloseWindow(FastMenu);
}
else {
this->OpenWindow(FastMenu);
}
}
else if (IsWorkZone(eParty))
{
DWORD Delay = (CurrentTick - this->Data[eParty].EventTick);
if (Event == WM_LBUTTONDOWN) {
this->Data[eParty].OnClick = true;
return;
}
this->Data[eParty].OnClick = false;
if (Delay < 500) {
return;
}
this->Data[eParty].EventTick = GetTickCount();
if (this->CheckWindow(Party)) {
this->CloseWindow(Party);
}
else {
this->OpenWindow(Party);
}
}

else if (IsWorkZone(eCharacter))
{
DWORD Delay = (CurrentTick - this->Data[eCharacter].EventTick);
if (Event == WM_LBUTTONDOWN) {
this->Data[eCharacter].OnClick = true;
return;
}
this->Data[eCharacter].OnClick = false;
if (Delay < 500) {
return;
}
this->Data[eCharacter].EventTick = GetTickCount();
if (this->CheckWindow(Character)) {
this->CloseWindow(Character);
}
else {
this->OpenWindow(Character);
}
}
else if (IsWorkZone(eInventory))
{
DWORD Delay = (CurrentTick - this->Data[eInventory].EventTick);
if (Event == WM_LBUTTONDOWN) {
this->Data[eInventory].OnClick = true;
return;
}
this->Data[eInventory].OnClick = false;
if (Delay < 500) {
return;
}
this->Data[eInventory].EventTick = GetTickCount();
if (this->CheckWindow(Inventory)) {
this->CloseWindow(Inventory);
}
else {
this->OpenWindow(Inventory);
}
}
else if (IsWorkZone(eShop))
{
DWORD Delay = (CurrentTick - this->Data[eShop].EventTick);
if (Event == WM_LBUTTONDOWN) {
this->Data[eShop].OnClick = true;
return;
}
this->Data[eShop].OnClick = false;
if (Delay < 500) {
return;
}
this->Data[eShop].EventTick = GetTickCount();
CashShopSwitchState();
}
else if (IsWorkZone(eFriend))
{
DWORD Delay = (CurrentTick - this->Data[eFriend].EventTick);
if (Event == WM_LBUTTONDOWN) {
this->Data[eFriend].OnClick = true;
return;
}
this->Data[eFriend].OnClick = false;
if (Delay < 500) {
return;
}
this->Data[eFriend].EventTick = GetTickCount();
if (this->CheckWindow(FriendList)) {
this->CloseWindow(FriendList);
}
else {
this->OpenWindow(FriendList);
}
}
else if (IsWorkZone(eGuild))
{
DWORD Delay = (CurrentTick - this->Data[eGuild].EventTick);
if (Event == WM_LBUTTONDOWN) {
this->Data[eGuild].OnClick = true;
return;
}
this->Data[eGuild].OnClick = false;
if (Delay < 500) {
return;
}
this->Data[eGuild].EventTick = GetTickCount();
if (this->CheckWindow(Guild)) {
this->CloseWindow(Guild);
}
else {
this->OpenWindow(Guild);
}
}
}


pode me ajudar estou come sse erro no cashshop

https://imgur.com/a/i75Ti17


Offline spartacus #70 Posteado: July 20, 2019, 05:06:24 PM

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@Kapocha33 o alguien que entienda el tema, puede ayudarme a dejar esta barra de XP en el color correcto?
porque ella esta consiguiendo ese extraño color


Offline MaxVoll #71 Posteado: July 22, 2019, 03:51:28 PM | Modificado: July 23, 2019, 05:26:58 PM by MaxVoll

  • C++ Coder
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para colocar las coordenadas del personaje en la interface s3 aca les dejo el codigo

up

modificado para usar con el source del post.. :)



Offline spartacus #72 Posteado: July 22, 2019, 05:01:37 PM

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Muy bien lo necesitaba @MaxVoll , muchas gracias!
podría decirme cómo solucionar mi problema allí con la barra de herramientas de XP?


Offline mu-dev #73 Posteado: July 22, 2019, 05:07:43 PM

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para colocar las coordenadas del personaje en la interface s3 aca les dejo el codigo
 

quando vou utilizar esse codigo ele remove completamente meu EXP  SetCompleteHook(0xE8, 0x0080F865, &DrawCoord);


E TAMBEM NAO CONSIGO MUDAR A COR DAS CORDENADAS


Offline spartacus #74 Posteado: July 22, 2019, 05:54:07 PM | Modificado: July 22, 2019, 05:56:33 PM by spartacus

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Está dando este error cuando intento compilar añadiendo esta linea
SetCompleteHook(0xE8, 0x0080F865,&DrawCoord);


Offline spartacus #75 Posteado: July 23, 2019, 09:45:08 PM | Modificado: July 23, 2019, 09:53:59 PM by spartacus

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@MaxVoll Hice de acuerdo con la actualización que hiciste en la publicación y aún tengo problemas con xp que no muestra más ni el número ni la barra.



Offline PhantomKr #76 Posteado: July 27, 2019, 10:10:13 AM

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  • pe

Hello, does anyone know how to fix this error?

enum iInterface
{
   iNewCharacter = 0x7A48,
   iNewInventory = 0x7A49,
   iNewWinpush = 0x7A4A,
   iNewFastMenu = 0x7A4B,
   iNewSkillBox = 0x7A50,
};
hola a mi me falta estos me podrias ayudar
iDragonLeft
iDragonRight
iNewParty
te agradeceria mucho

Discord: JeanMois#3323

Offline Shaman #77 Posteado: July 28, 2019, 07:49:00 PM | Modificado: July 29, 2019, 11:31:10 AM by Shaman

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Alguien Podria Porfavor Reordenar Y Limpiar El Tema, Para Mejor Calidad Y Comodidad!!
@ZabiinoOo @MaxVoll @Kapocha33 @Yalc

Gracias:


Offline Alexander #78 Posteado: August 01, 2019, 10:34:52 AM

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Alguien que Ordene esta Source Porfavor, se lo agradeceriamos mucho :(

Gracias:


Offline AreS #79 Posteado: August 01, 2019, 11:57:11 AM

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Sera posible que alguien lo pueda ordenar? Para ver como lo hacen.
ya que ando practicando Con las Sources de Mu y algunos somos nuevos en esto. :D

Gracias:


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