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Autor Topic: Interface Ex700 para Season6 - Kapocha  (Visto 66310 veces)

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Offline Kapocha33 Posteado: May 19, 2019, 10:25:23 PM | Modificado: September 11, 2019, 09:53:38 AM by Kapocha33

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Gracias a todos por compartir las soluciones.. En verdad nunca pensé que iban a ayudar tanto a finalizar una Source o a tratar de arreglarlo lo mejor posible ya el resto de cosas son detalles muy mínimo solamente para que sea mas parecido a la Interface original y esto para el que tiene ganas es una buena base para hacer su Interface custom propia

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Offline LTP Team #1 Posteado: May 20, 2019, 12:33:27 PM | Modificado: May 20, 2019, 12:38:49 PM by LTP Team

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Offline Kapocha33 #2 Posteado: May 20, 2019, 12:50:20 PM

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Offline Daniel@ #3 Posteado: May 20, 2019, 01:47:53 PM

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la imagen principal se ve asi, saves como puedo arreglarlo.


uso Main 1.04D

ya adapte todas las offset

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Offline RinOv #4 Posteado: May 20, 2019, 02:34:28 PM

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debes estar haciendo mal la carga, por que funciona la source, ahora no se por que metio eso tan desorganizado, con 1,2 no eran necesarios, colarlos, solo uno base, pero es buen codigo, volviendo a lo tuyo te debe faltar declararlo

Main.cpp
InitInterEx();

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Offline Daniel@ #5 Posteado: May 20, 2019, 02:41:43 PM

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debes estar haciendo mal la carga, por que funciona la source, ahora no se por que metio eso tan desorganizado, con 1,2 no eran necesarios, colarlos, solo uno base, pero es buen codigo, volviendo a lo tuyo te debe faltar declararlo

Main.cpp
InitInterEx();

ya se encuentra declarado
todo carga bien a esepcion de el Main_IE.ozt

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Offline RinOv #6 Posteado: May 20, 2019, 02:45:33 PM

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es por que debes buscar el de tu main 1.4d: 31293

si no tienes que armar como la s3, divide la imagen por 3 partes y cambias los usos: 31292, 31293, 31294

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Offline xBebo1994x #7 Posteado: May 20, 2019, 03:58:33 PM

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Uff me gustaria pero alta paja aprender y descrgar el visual


Offline Kapocha33 #8 Posteado: May 20, 2019, 04:37:31 PM

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la imagen principal se ve asi, saves como puedo arreglarlo.


uso Main 1.04D

ya adapte todas las offset

Por lo que veo.. no se te esta escalando la imagen pero si se encuentra en su posición

Consultas al Discord: Kapocha33

Offline Daniel@ #9 Posteado: May 20, 2019, 04:39:32 PM | Modificado: May 20, 2019, 05:24:51 PM by Daniel@

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la imagen principal se ve asi, saves como puedo arreglarlo.


uso Main 1.04D

ya adapte todas las offset

Por lo que veo.. no se te esta escalando la imagen pero si se encuentra en su posición

asi es, alguna forma de reparar para que se realize el escalado?

Resuelto al parecer el DrawIMG no estaba en la source
estaba usando pDrawButton
y tenia que usar
pDrawImage


Offline louis #10 Posteado: May 20, 2019, 07:13:05 PM

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Muy bueno amigo.. Felicitaciones...3d maker + desarrollador xD

Update 36 is ready!!!

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Offline Kapocha33 #11 Posteado: May 20, 2019, 07:17:35 PM

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Muy bueno amigo.. Felicitaciones...3d maker + desarrollador xD

Naa de desarrollador tengo poco jaja

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Offline louis #12 Posteado: May 20, 2019, 07:40:36 PM

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Update 36 is ready!!!

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Offline Daniel@ #13 Posteado: May 20, 2019, 07:59:48 PM | Modificado: May 20, 2019, 11:08:12 PM by Daniel@

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Un ejemplo para el AG:
 

Esto es otro metodo igual fix SD , AG barra lateral.



Code: [Select]
#define pDrawCircle  ((void(__cdecl*)(DWORD ModelID, float Arg2, float Arg3, float Arg4, float Arg5, float Arg6, float Arg7, float Arg8, float Arg9, bool Arg10, bool Arg11, float Arg12)) 0x00637DB0)

SetOp ( ( LPVOID ) 0x00810354, ( LPVOID ) this->DrawCircle, ASM::CALL ); // - ag
SetOp ( ( LPVOID ) 0x00810624, ( LPVOID ) this->DrawCircle, ASM::CALL ); // - sd

Code: [Select]
void cVisualFix::DrawCircle ( DWORD ModelID, float Arg2, float Arg3, float Arg4, float Arg5, float Arg6, float Arg7, float Arg8, float Arg9, int Arg10, int Arg11, int Arg12 ) {

    float Height;
    float PosY;

    float AgFill = ( float ) ( lpUser->MaxAG - lpUser->AG ) / ( float ) lpUser->MaxAG;
    float SdFill = ( float ) ( lpUser->MaxSD - lpUser->SD ) / ( float ) lpUser->MaxSD;


    if ( ModelID == 0x7A43 ) {
Height = 63.0f;
PosY = 414.5f;
        float StartY = AgFill * Height + PosY;
        float StartHeight = Height - AgFill * Height;
        float SourceY = AgFill * (Height) / 64.0;
        float SouceHeight = ( 1.0 - AgFill ) * Height / 64.0;
return pDrawCircle ( ModelID, Arg2, 431, StartHeight, 8, SourceY, 0, SouceHeight, 8, 1, 1, 0 );
    }


    if ( ModelID == 0x7A44 ) {
Height = 63.0f;
PosY = 195.0f;
        float StartY = SdFill * Height + PosY;
        float StartHeight = Height - SdFill * Height;
        float SourceY = SdFill * (Height) / 64.0;
        float SouceHeight = ( 1.0 - SdFill ) * Height / 64.0;
return pDrawCircle ( ModelID, StartY, 431, StartHeight, 8, SourceY, 0, SouceHeight, 8, 1, 1, 0 );
    }

    pDrawCircle ( ModelID, Arg2, Arg3, Arg4, Arg5, Arg6, Arg7, Arg8, Arg9, Arg10, Arg11, Arg12 );
}

este codigo

Code: [Select]
float AgFill = ( float ) ( lpUser->MaxAG - lpUser->AG ) / ( float ) lpUser->MaxAG;
    float SdFill = ( float ) ( lpUser->MaxSD - lpUser->SD ) / ( float ) lpUser->MaxSD;

deberan hacerla compatible

ejemplo yo uso

Code: [Select]
float AgFill = ( float ) ( gVisualFix.MaxAG - gVisualFix.AG ) / ( float ) gVisualFix.MaxAG;
float SdFill = ( float ) ( gVisualFix.MaxSD - gVisualFix.SD ) / ( float ) gVisualFix.MaxSD;

Gracias:


Offline Gamers #14 Posteado: May 21, 2019, 01:46:28 AM

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la imagen principal se ve asi, saves como puedo arreglarlo.


uso Main 1.04D

ya adapte todas las offset
como lo arreglaste a mi me sale solo las bolitas y otras cosas lo demas se ve invisible

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Offline laulinh2 #15 Posteado: May 21, 2019, 09:44:54 AM

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Gracias:


Offline Gamers #16 Posteado: May 21, 2019, 10:07:36 AM | Modificado: May 21, 2019, 10:16:15 AM by Gamers

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a mi me sale asi ya borre fondo negro pero no se muestra las otras imagenes

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Offline Pyke #17 Posteado: May 21, 2019, 10:42:31 AM

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This source its incomplete, i think its for study :D If im not wrong, maybe ModelID is wrong? :> I have the same problem.
@Kapocha33 give us complete source :D

Gracias:


Offline Daniel@ #18 Posteado: May 21, 2019, 12:27:10 PM | Modificado: May 21, 2019, 12:30:28 PM by Daniel@

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This source its incomplete, i think its for study :D If im not wrong, maybe ModelID is wrong? :> I have the same problem.member=1856]Kapocha33[/member] give us complete source :D

De echo esta ya completo , el código de @Kapocha33  , el código que puso @LTP Team  del borde negro , y el código de mio @Daniel@ para la barra sd y ag de rellenado lateral , ya el que compartió louis hay que crear el código en base al código que compartio

Gracias:


Offline laulinh2 #19 Posteado: May 21, 2019, 02:12:26 PM

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Button don't work, how to fix???

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